Elaine Sullivan
University of California, Santa Cruz, History, Faculty Member
- Egyptology, Archaeology, Digital Humanities, Near Eastern Archaeology, Saqqara, Ritual and Performance (Egyptology), and 7 moreVirtual Heritage, 3D Modelling (Architecture), Egyptian Art and Archaeology, Sex and Gender in Ancient Egypt, 3d Reconstructions in Archaeology, 3D GIS, 3D Visualization, 3D modeling, and Digital Archaeologyedit
- I am an Egyptologist and Digital Humanist whose work focuses on applying new technologies to ancient cultural materialsedit
Archaeologists, historians, and art historians are increasingly turning to three-dimensional computer modeling to create dynamic visualizations of ancient monuments and urban spaces, but the resulting 3-D content is not always accepted as... more
Archaeologists, historians, and art historians are increasingly turning to three-dimensional computer modeling to create dynamic visualizations of ancient monuments and urban spaces, but the resulting 3-D content is not always accepted as scholarship and integrated into discipline-specific dialogue. In Digital Karnak: An Experiment in Publication and Peer Review of Interactive, Three-Dimensional Content, Elaine A. Sullivan and Lisa M. Snyder propose a reconceptualization of computer modeling as a new means and form of knowledge production, offer a framework for peer review and publication of 3-D content, and describe an experiment to develop an innovative publication with an interactive computer model at its core. The Digital Karnak model, a geotemporal model of an ancient Egyptian temple, is their case study, a 3-D publication package of which they posted for peer review. This article describes the model's creation, the software interface used for the publication prototype (VSim), and the ways in which this project addresses the challenges of publishing 3-D scholarly content.
Research Interests:
The 3D Saqqara project addresses ancient ritual landscape from a unique perspective, utilizing emerging 3D technologies to examine development at the complex, multi-period archaeological site of Saqqara, Egypt. Using a 3D + Geographical... more
The 3D Saqqara project addresses ancient ritual landscape from a unique perspective, utilizing emerging 3D technologies to examine development at the complex, multi-period archaeological site of Saqqara, Egypt. Using a 3D + Geographical Information System (GIS) reconstruction model of the ancient Egyptian necropolis of Saqqara (covering the Pharaonic period, circa 2950-350 BCE), the project 'peels away' layers of later construction and environmental modification at the site, re-imagining the ancient site a series of time-slices. Harnessing the temporal layering abilities of digital environments, it demonstrates how 3D modeling allows archaeologists to approach questions of meaning and human experience in now-disappeared landscapes in new ways, visualizing change over time from a human point-of-view.
Research Interests:
The examination of historic landscapes at complex, multi-phased archaeological sites is hampered by the limitations of traditional two-dimensional (2D) visibility studies in Geographic Information Systems (GIS). This paper argues for... more
The examination of historic landscapes at complex, multi-phased archaeological sites is hampered by the limitations of traditional two-dimensional (2D) visibility studies in Geographic Information Systems (GIS). This paper argues for integrating three-dimensional (3D), qualitative methods into the study of visibility of monumental architecture at ancient sites. By transforming 2D GIS data into 3D representations of ancient built and natural landscapes, visibility studies can be greatly enhanced, adding into analysis perspective, monument shape and color, as well as changing levels of visibility across time and space. The ancient Egyptian site of Saqqara (29°52'16.55" Lat./ 31°12'59.58"E Long.) is one of a number of cult locations with monumental architecture neighboring the administrative capital of Memphis. The Old Kingdom cult site of Saqqara (2670 BCE-2168 BCE) is utilized to demonstrate the potential for 3D visibility studies that better replicate such elements of human perception. This method offers new possibilities for more human-centered studies of past landscapes.
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Using advances in Geographic Information Systems (GIS) and 3D technologies, scholars of the ancient world are digitally reconstructing entire historic landscapes. For multi-phased sites, the ability to isolate and interrogate complex... more
Using advances in Geographic Information Systems (GIS) and 3D technologies, scholars of the ancient world are digitally reconstructing entire historic landscapes. For multi-phased sites, the ability to isolate and interrogate complex layers of occupation offers exciting potential for the study of now-altered built and natural environments. While quantitative studies based on GIS data are common in the field of archaeology, this article argues that humanities-based approaches have equal importance. It is specifically the combination of spatial and temporal data that creates new access points from which to address the changing cultural meaning of place. Chronological reconstruction models allow scholars to re-situate the human viewpoint into potential past environments, exploring aspects of experience that changed through time and space. Utilizing a visualization of the ancient Egyptian site of Saqqara, this work demonstrates how digital reconstructions of past landscapes address qualitative questions in innovative ways and are changing scholarship in archaeology.
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Academic institutions are starting to recognize the growing public interest in digital humanities research, and there is an increasing demand from students for formal training in its methods. Despite the pressure on practitioners to... more
Academic institutions are starting to recognize the growing public interest in digital humanities research, and there is an increasing demand from students for formal training in its methods. Despite the pressure on practitioners to develop innovative courses, scholarship in this area has tended to focus on research methods, theories and results rather than critical pedagogy and the actual practice of teaching.
The essays in this collection offer a timely intervention in digital humanities scholarship, bringing together established and emerging scholars from a variety of humanities disciplines across the world. The first section offers views on the practical realities of teaching digital humanities at undergraduate and graduate levels, presenting case studies and snapshots of the authors’ experiences alongside models for future courses and reflections on pedagogical successes and failures. The next section proposes strategies for teaching foundational digital humanities methods across a variety of scholarly disciplines, and the book concludes with wider debates about the place of digital humanities in the academy, from the field’s cultural assumptions and social obligations to its political visions.
Digital Humanities Pedagogy broadens the ways in which both scholars and practitioners can think about this emerging discipline, ensuring its ongoing development, vitality and long-term sustainability.
The essays in this collection offer a timely intervention in digital humanities scholarship, bringing together established and emerging scholars from a variety of humanities disciplines across the world. The first section offers views on the practical realities of teaching digital humanities at undergraduate and graduate levels, presenting case studies and snapshots of the authors’ experiences alongside models for future courses and reflections on pedagogical successes and failures. The next section proposes strategies for teaching foundational digital humanities methods across a variety of scholarly disciplines, and the book concludes with wider debates about the place of digital humanities in the academy, from the field’s cultural assumptions and social obligations to its political visions.
Digital Humanities Pedagogy broadens the ways in which both scholars and practitioners can think about this emerging discipline, ensuring its ongoing development, vitality and long-term sustainability.
Research Interests:
Research Interests: Ancient Egyptian Religion, Archaeology, Egyptology, Digital Humanities, Egyptian Art and Archaeology, and 10 moreBronze Age Archaeology, 3D visualisation, 3D Modelling (Architecture), Ritual and Performance (Egyptology), Aegean Archaeology, Mediterranean archaeology, Ancient Egypt, Amarna Egypt, 3d Reconstructions in Archaeology, and Karnak Temple
CCE 9 (Cahiers de la céramique égyptienne) has just been published with an article concerning the Third Intermediate Period and Late Period ceramics from the temple of Mut, Luxor
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The temple of Amun-Ra at Karnak (Luxor) experienced over 1,500 years of construction,destruction, renovation, and expansion. Here we provide a detailed survey of the current understanding of the temple’s chronological development, based... more
The temple of Amun-Ra at Karnak (Luxor) experienced over 1,500 years of construction,destruction, renovation, and expansion. Here we provide a detailed survey of the current
understanding of the temple’s chronological development, based primarily on published excavation reports, as well as interpretive articles and recent discoveries at the site.
understanding of the temple’s chronological development, based primarily on published excavation reports, as well as interpretive articles and recent discoveries at the site.
This work examines one section of southern Karnak from the ancient Egyptian city of Thebes. Excavations at the site uncovered extensive remains from the late New Kingdom (12th-11th c. BCE), Third Intermediate Period (11th-7th c. BCE), and... more
This work examines one section of southern Karnak from the ancient Egyptian city of Thebes. Excavations at the site uncovered extensive remains from the late New Kingdom (12th-11th c. BCE), Third Intermediate Period (11th-7th c. BCE), and Late Period occupation of the area (7th-4th c. BCE). The research questions focused on determining the function of this section of the city and the nature of its relationship to the neighbouring Mut temple. A close study of the architectural and ceramic evidence traces the changing roles of the area through time, with special emphasis on a large-scale mud-brick building discovered at the site.
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This talk describes how Omeka can be used in the undergraduate classroom to teach students basic skills about digital research and publication. Please click on the link below to see a video of the talk.
