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An international conference to be held 29-30 March 2019 at Indiana University – Bloomington To take stock of these developments in Egyptology and the digital humanities, and to consider future directions for the application of new... more
An international conference to be held 29-30 March 2019 at Indiana University – Bloomington

To take stock of these developments in Egyptology and the digital humanities, and to consider future directions for the application of new technologies in Egyptology, the Egyptology program in the Department of Near Eastern Languages and Cultures at Indiana University – Bloomington and the Indiana University Virtual World Heritage Laboratory, invite Egyptologists and digital humanists with interest in Egyptology to a conference in Bloomington on 29-30 March, 2019. This will be the first conference of its type held in North America.
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Archaeologists, historians, and art historians are increasingly turning to three-dimensional computer modeling to create dynamic visualizations of ancient monuments and urban spaces, but the resulting 3-D content is not always accepted as... more
Archaeologists, historians, and art historians are increasingly turning to three-dimensional computer modeling to create dynamic visualizations of ancient monuments and urban spaces, but the resulting 3-D content is not always accepted as scholarship and integrated into discipline-specific dialogue. In Digital Karnak: An Experiment in Publication and Peer Review of Interactive, Three-Dimensional Content, Elaine A. Sullivan and Lisa M. Snyder propose a reconceptualization of computer modeling as a new means and form of knowledge production, offer a framework for peer review and publication of 3-D content, and describe an experiment to develop an innovative publication with an interactive computer model at its core. The Digital Karnak model, a geotemporal model of an ancient Egyptian temple, is their case study, a 3-D publication package of which they posted for peer review. This article describes the model's creation, the software interface used for the publication prototype (VSim), and the ways in which this project addresses the challenges of publishing 3-D scholarly content.
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The 3D Saqqara project addresses ancient ritual landscape from a unique perspective, utilizing emerging 3D technologies to examine development at the complex, multi-period archaeological site of Saqqara, Egypt. Using a 3D + Geographical... more
The 3D Saqqara project addresses ancient ritual landscape from a unique perspective, utilizing emerging 3D technologies to examine development at the complex, multi-period archaeological site of Saqqara, Egypt. Using a 3D + Geographical Information System (GIS) reconstruction model of the ancient Egyptian necropolis of Saqqara (covering the Pharaonic period, circa 2950-350 BCE), the project 'peels away' layers of later construction and environmental modification at the site, re-imagining the ancient site a series of time-slices. Harnessing the temporal layering abilities of digital environments, it demonstrates how 3D modeling allows archaeologists to approach questions of meaning and human experience in now-disappeared landscapes in new ways, visualizing change over time from a human point-of-view.
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The examination of historic landscapes at complex, multi-phased archaeological sites is hampered by the limitations of traditional two-dimensional (2D) visibility studies in Geographic Information Systems (GIS). This paper argues for... more
The examination of historic landscapes at complex, multi-phased archaeological sites is hampered by the limitations of traditional two-dimensional (2D) visibility studies in Geographic Information Systems (GIS). This paper argues for integrating three-dimensional (3D), qualitative methods into the study of visibility of monumental architecture at ancient sites. By transforming 2D GIS data into 3D representations of ancient built and natural landscapes, visibility studies can be greatly enhanced, adding into analysis perspective, monument shape and color, as well as changing levels of visibility across time and space. The ancient Egyptian site of Saqqara (29°52'16.55" Lat./ 31°12'59.58"E Long.) is one of a number of cult locations with monumental architecture neighboring the administrative capital of Memphis. The Old Kingdom cult site of Saqqara (2670 BCE-2168 BCE) is utilized to demonstrate the potential for 3D visibility studies that better replicate such elements of human perception. This method offers new possibilities for more human-centered studies of past landscapes.
Using advances in Geographic Information Systems (GIS) and 3D technologies, scholars of the ancient world are digitally reconstructing entire historic landscapes. For multi-phased sites, the ability to isolate and interrogate complex... more
Using advances in Geographic Information Systems (GIS) and 3D technologies, scholars of the ancient world are digitally reconstructing entire historic landscapes. For multi-phased sites, the ability to isolate and interrogate complex layers of occupation offers exciting potential for the study of now-altered built and natural environments. While quantitative studies based on GIS data are common in the field of archaeology, this article argues that humanities-based approaches have equal importance. It is specifically the combination of spatial and temporal data that creates new access points from which to address the changing cultural meaning of place. Chronological reconstruction models allow scholars to re-situate the human viewpoint into potential past environments, exploring aspects of experience that changed through time and space. Utilizing a visualization of the ancient Egyptian site of Saqqara, this work demonstrates how digital reconstructions of past landscapes address qualitative questions in innovative ways and are changing scholarship in archaeology.
Over the past few decades, spatial technologies, including satellite imagery, GPS, and Geographic Information Systems (GIS) software, and (more recently) 3D modeling have substantially transformed archaeology and these developments are... more
Over the past few decades, spatial technologies, including satellite imagery, GPS, and Geographic Information
Systems (GIS) software, and (more recently) 3D modeling have substantially transformed archaeology and
these developments are having an increasing influence in Egyptology. As tools of spatial visualization and analysis
become more affordable, accessible, and easily integrated into archaeological research, we argue that more explicit
consideration of their roles and impacts specifically within Egyptology is advisable.

In honor of Professor Betsy Bryan, the following work presents a brief summary of select spatial technologies
and potential applications in Egyptology. For each, current applications, some of the major resources available,
and possible future uses are discussed. We do not intend to provide a comprehensive review of all pertinent
technologies, but instead a brief introductory description of a few key innovations. Our contribution is offered in
recognition of the role Dr. Bryan has played as a mentor and inspiration to us and her broad view of Egyptology as
contributing to and benefiting from a wide range of scholarly approaches and perspectives.
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This edited collection provides an introduction to the emerging interdisciplinary field of cultural mapping, offering a range of perspectives that are international in scope. As a mode of inquiry, cultural mapping is both theoretical and... more
This edited collection provides an introduction to the emerging interdisciplinary field of cultural mapping, offering a range of perspectives that are international in scope. As a mode of inquiry, cultural mapping is both theoretical and practical. Those involved in cultural mapping seek to explore the richness and complexity of local meanings of place. For many, these artistic and ethnographic activities are linked to strategies of change and animation. Cultural mapping has become a valuable tool in policy, planning, and sustainability initiatives. In countries and contexts across the world, cultural mapping is recognized as a legitimate way to protect cultural traditions and to give expression and value to local cultural creations.
The chapters of this book address these themes, drawing on examples from Australia, Canada, Estonia, the United Kingdom, Egypt, Italy, Malaysia, Malta, Palestine, Portugal, Singapore, Sweden, Syria, the United Arab Emirates, the United States, and Ukraine. Contributors explore innovative ways to encourage urban and cultural planning, community development, artistic intervention, and public participation in cultural mapping—recognizing that public involvement and artistic practices introduce a range of challenges spanning various phases of the research process, from the gathering of data, to interpreting data, to presenting "findings" to a broad range of audiences. The book responds to the need for histories and case studies of cultural mapping that are globally distributed and that situate the practice locally, regionally, nationally, and internationally.
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Academic institutions are starting to recognize the growing public interest in digital humanities research, and there is an increasing demand from students for formal training in its methods. Despite the pressure on practitioners to... more
Academic institutions are starting to recognize the growing public interest in digital humanities research, and there is an increasing demand from students for formal training in its methods. Despite the pressure on practitioners to develop innovative courses, scholarship in this area has tended to focus on research methods, theories and results rather than critical pedagogy and the actual practice of teaching.



The essays in this collection offer a timely intervention in digital humanities scholarship, bringing together established and emerging scholars from a variety of humanities disciplines across the world. The first section offers views on the practical realities of teaching digital humanities at undergraduate and graduate levels, presenting case studies and snapshots of the authors’ experiences alongside models for future courses and reflections on pedagogical successes and failures. The next section proposes strategies for teaching foundational digital humanities methods across a variety of scholarly disciplines, and the book concludes with wider debates about the place of digital humanities in the academy, from the field’s cultural assumptions and social obligations to its political visions.



Digital Humanities Pedagogy broadens the ways in which both scholars and practitioners can think about this emerging discipline, ensuring its ongoing development, vitality and long-term sustainability.
CCE 9 (Cahiers de la céramique égyptienne) has just been published with an article concerning the Third Intermediate Period and Late Period ceramics from the temple of Mut, Luxor
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The temple of Amun-Ra at Karnak (Luxor) experienced over 1,500 years of construction,destruction, renovation, and expansion. Here we provide a detailed survey of the current understanding of the temple’s chronological development, based... more
The temple of Amun-Ra at Karnak (Luxor) experienced over 1,500 years of construction,destruction, renovation, and expansion. Here we provide a detailed survey of the current
understanding of the temple’s chronological development, based primarily on published excavation reports, as well as interpretive articles and recent discoveries at the site.
This work examines one section of southern Karnak from the ancient Egyptian city of Thebes. Excavations at the site uncovered extensive remains from the late New Kingdom (12th-11th c. BCE), Third Intermediate Period (11th-7th c. BCE), and... more
This work examines one section of southern Karnak from the ancient Egyptian city of Thebes. Excavations at the site uncovered extensive remains from the late New Kingdom (12th-11th c. BCE), Third Intermediate Period (11th-7th c. BCE), and Late Period occupation of the area (7th-4th c. BCE). The research questions focused on determining the function of this section of the city and the nature of its relationship to the neighbouring Mut temple. A close study of the architectural and ceramic evidence traces the changing roles of the area through time, with special emphasis on a large-scale mud-brick building discovered at the site.
This talk describes how Omeka can be used in the undergraduate classroom to teach students basic skills about digital research and publication. Please click on the link below to see a video of the talk.
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Friday, April 1, 2016 9:00AM-5:30 PM McHenry Library, Room 4286 UC Santa Cruz Campus Organizers: Elaine Sullivan, UC Santa Cruz J. Cameron Monroe, UC Santa Cruz Conference Theme: The past decade has witnessed a dramatic surge in the... more
Friday, April 1, 2016
9:00AM-5:30 PM
McHenry Library, Room 4286
UC Santa Cruz Campus

Organizers:
Elaine Sullivan, UC Santa Cruz
J. Cameron Monroe, UC Santa Cruz

Conference Theme:
The past decade has witnessed a dramatic surge in the availability and use of digital technologies in Archaeology, where the increasing power and declining cost of computing technology has transformed the way we think about collecting, analyzing, and presenting archaeological data. While many technologies have been adopted and adapted into the field, the potential for 3D modeling is still being explored. This conference asks leading innovators in the use of 3D research methods to present and evaluate the impact and future of this new technology on the study of the past.

Speakers:
Michael Ashley, Center for Digital Archaeology
Edward González-Tennant, Digital Heritage Interactive
Susan Kuzminsky, UC Santa Cruz
Nicola Lercari, UC Merced
Tom Levy, UC San Diego
Bernard K. Means, Virginia Commonwealth University
Rachel Opitz, Center for Advanced Spatial Technologies
John Rick, Stanford University
Elaine Sullivan, UC Santa Cruz
Willeke Wendrich, UC Los Angeles

Keynote Address by Ruth Tringham, UC Berkeley

Admission is FREE and open to the public. Advance registration is required using the link provided below.

Call For Presentations:
In addition to the above speakers, we invite submissions for a small number of digital presentations focusing on methodological issues in 3D archaeology. These presentations will be presented in a digital “poster-session”, in which presenters will have a devoted widescreen LCD. As such, we discourage traditional powerpoint presentations or simple posters, but rather encourage presentations that will make maximum use of the flexibility afforded by a digital presentation mode. We particularly encourage submissions from graduate students, and small travel stipend is available to defray costs for graduate student presenters. Abstracts should be submitted online by February 19th.
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The adoption of 3D technologies for visualization, documentation, interpretation and analysis of material culture in Archaeology creates many new questions about the dissemination and curation of scholarly products. Can 3D scholarship be... more
The adoption of 3D technologies for visualization, documentation, interpretation and analysis of material culture in Archaeology creates many new questions about the dissemination and curation of scholarly products. Can 3D scholarship be published and sustained in a robust and accessible way for the future?

This session will ask archaeologists already working intensely with 3D content to reflect on the future of 3D publishing.
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3D is not new to archaeology. 2D drawings of architectural reconstructions and landscapes offer a 3D perspective that gives a sense of mass, scale, and spatial relations; however, these drawings are static and unidirectional. 3D digital... more
3D is not new to archaeology. 2D drawings of architectural reconstructions and landscapes offer a 3D perspective that gives a sense of mass, scale, and spatial relations; however, these drawings are static and unidirectional. 3D digital technologies such as airborne LiDAR, UAVs, and terrestrial laser scanning and photogrammetry allow archaeologists to acquire x, y, and z data of extant features and terrain. While these reality-based technologies offer great advantages to capturing, visualizing, and analyzing data they are limited to what exists today—they represent the archaeological landscape, not the ancient landscape. To address questions of visibility, movement, and experience in the ancient landscape requires 3D modeling of partially standing, buried, or no longer extant architecture and landscape features such as shifted watercourses, elevated sea levels, or eroded mountains. But reconstructing ancient cityscapes and landscapes in 3D presents a suite of intellectual and documentation challenges that researchers must face.

This forum discusses three key challenges: • City and landscape reconstruction; • Visibility and movement in 3D + GIS cityscapes or landscapes

See attached PDF if you are interested in participating in this Forum Panel. Please contact Sullivan at: easulliv@ucsc.edu
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3D is not new to archaeology. 2D drawings of architectural reconstructions and landscapes offer a 3D perspective that gives a sense of mass, scale, and spatial relations; however, these drawings are static and unidirectional. 3D digital... more
3D is not new to archaeology. 2D drawings of architectural reconstructions and landscapes offer a 3D perspective that gives a sense of mass, scale, and spatial relations; however, these drawings are static and unidirectional. 3D digital technologies such as airborne LiDAR, UAVs, and terrestrial laser scanning and photogrammetry allow archaeologists to acquire x, y, and z data of extant features and terrain. While these reality-based technologies offer great advantages to capturing, visualizing, and analyzing data they are limited to what exists today—they represent the archaeological landscape, not the ancient landscape. To address questions of visibility, movement, and experience in the ancient landscape requires 3D modeling of partially standing, buried, or no longer extant architecture and landscape features such as shifted watercourses, elevated sea levels, or eroded mountains. But reconstructing ancient cityscapes and landscapes in 3D presents a suite of intellectual and documentation challenges that researchers must face. This forum discusses three key challenges: • City and landscape reconstruction, focusing on the challenges of visualizing entire archaeological and/or historic cityscapes in 3D • Visibility and movement in 3D + GIS cityscapes or landscapes • Scaling up data collection and visualization and/or analysis from the object/building to the city or landscape level We are hoping to identify interested people to serve as "discussants" on this forum panel. Forums are 2-hour sessions for in-depth discussion, in contrast to the typical paper session format (a "symposium" at the SAA). We are asking discussants to present brief "talking points" (no more than 5 minutes) on ONE of the topics in the forum, and then we will open the floor up to substantial discussion, led by the moderators.
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Research Interests:
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